Design for people.
Make interaction clear.
An illustrated guide to interaction design, usability goals, prototyping, and evaluating interfaces with design heuristics.
WHY INTERFACE DESIGN MATTERSStudy sections
Follow the order or choose a sectionIntroduction to Interaction Design
Most user stories require a user interface (UI) that implements the feature. The UI is the interaction point between the user and the s…
02Usability goals and user-experience goals
Usability goals and user experience goals are related, but they are not identical.
03Usability Goals
Usability (ISO 9241-11): The extent to which a product can be used by specified users to achieve specified goals with effectiveness, ef…
04Prototyping Techniques
Initial design ideas might not be the best ones. Developing an interface takes time, money and effort (if users don't like it, you rede…
05Design Heuristics — Understanding
Ways to evaluate a UI: assess with real users; critique from expert designers — but that can be subjective, so specific guidelines help…
06Design Heuristics — Action
Deleted a file → recover from trash; documents → recovery options; Undo — Ctrl+Z.
07Design Heuristics — Feedback
Keep users informed through appropriate feedback within a reasonable amount of time — loading status in browsers; how much time an acti…
Revision and practice
Review and practice materialHow to use this guide
Read the short explanation first, then study the illustration and chapter example. The goal is to understand the concept quickly for independent revision.
Topics at a glance
- Introduction to Interaction Design — 4 illustrations
- Usability Goals — 9 illustrations
- Prototyping Techniques — 9 illustrations
- Design Heuristics — Understanding — 5 illustrations
- Design Heuristics — Action — 5 illustrations
- Design Heuristics — Feedback — 8 illustrations
